![]() Yes, they can hit you and will knock you back a bit, so make sure to avoid them. This one definitely has more obstacles to look out for, including large, heavy boulders which you definitely don’t want landing on your head and the bats. Speaking of classics, the N64 OG is also here! And again, drift is a pretty effective tool, at least early on and before you cross over the drawbridge. This is always going to be a fast paced race, so don’t let up for a minute if you want to stay in the thick of things. It’s debatable whether using the ramp or zooming underneath the bridge to hit the booster is the way to go, especially as the glider can slow you a little bit and affect your momentum if you’ve just done an effective slide. Try to avoid driving over the gratings as well and stick to the course itself, the bumpier surface will slow you just a little bit and every second is crucial on this track. Just be smart with timings and when to release, holding can sometimes cause a spinout or even leave you vulnerable to projectiles. This can give you a nice, regular boost, which you’ll almost certainly have to deal with if you’re doing yourself. There’s long bends which present perfect opportunity time and again to hold down the right bumper and slide your way round. It’s a great course, and as long as you keep your head, prepare yourself for some tight corners, watch out for the piranha and make use of all the boosters, you’ll more often than not find yourself on the podium.Ī classic is back and this one is all about the drift. Could create some all important distance. Of course, you could use that to your advantage by knocking another racer into him. Sometimes easier said than done but keeping your distance and not giving him an opportunity to gnaw at you is definitely going to help. Getting around him, it’s best to watch which way he’s facing and go the opposite, while also steering clear of the middle section if you can. The other big factor is you’ll go against oncoming racers, which is an additional hazard you’ll need to swerve and get around, especially with ol’ Petey Piranaha at the centre of the course. ![]() It’s also essentially an entirely different track and layout, with a booster popping up almost right away, which you’re definitely going to want to launch off of. Fortunately, the pink arrows are pretty clear but if you’re on a bit of an auto-pilot it can definitely catch you out. That’s probably the most important thing to be aware of is that the course direction changes on the last go-around, with a sudden directional shift to the left once you cross over the line. If you’ve played the mobile game at any point, you’ll recognise some of the paths as this track is actually a mix of Paris Promenade 3 and Paris Promenade 2 on the final lap. #The last of us dlc rolling acres mall series#One of the newcomers to the mainline series brought over from Mario Kart Tour. Some of these will be very familiar to you, others perhaps less so.įortunately, we’ve got a few hints and tips that might make things a little bit easier getting around and gaining an advantage over your fellow racers. Like us, you’ve probably been spending a bunch of time with the latest tracks in Mario Kart 8. ![]()
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